iPhone progress

Last night we made our first iPhone application using openGL and screen touches as input. It was modified from the rocket application that you can download as an example from Apple.

Instead of the accelerometer we moved it over to touches and some other changes that made the game playable on the iPhone emulator. Considering it was just a few hours work I’m really pleased with the results. In the next few days we’ll have some more advances towards our first game release on the iPhone. Excited!